To bring home the sheer size of the MP System, one tiny map wouldn’t do. So 3 new Maps have been added. “Test” simply showcases the the above mentioned features and allows you to test your own additions. “Port” is the map to play “free for all” against your friends in a medium sized contained 3 lane map. The design is simple to focus on the action. “Proving Grounds” is the singleplayer map to test out the guns and show, who is the fastest on the obstacle course. It also serves as a stress test to your system, since it contains thousands of grass patches with high fidelity.
Blueprints & Tools:
While this system requires a certain understanding of blueprinting, it aims to boost your game from the ground up with a solid systems only using blueprints. So weather you are a beginner or intermediate, your game will benefit from the MPS V3. To help quickly iterate, weapons and their customization are build around Data Tables. Easy integration with the menus widgets has been designed from the ground up. Tools, such as ” Aim Pose” will quickly create new poses for you in-engine. And the code driven jump, crouch and sway keep you from having to create more animations than necessary.
To help you guide through such a vast product, an expanding tutorial series is being added to the MP System Youtube Playlist.
Technical Details
Number of Blueprints: 56, incl. “Game Instance”, “Game Mode”, “Game State”, “Player Controller”, “Player Pawn”, etc.
Assets: 110 meshes, of which 13 are skeletal meshes (1 Pistol, 1 SMG, 1 Shotgun, 1 Sniper Rifle, 1 Syringe, 1 Frag, 1 Knife)
Materials & Textures: 52 Materials, 311 Textures
Animations: 340 Animations, incl. full body animations, shared btw. FP & TP!!
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Yes (WIP)
Important/Additional Notes:
Note: For multiplayer to work in a packaged game, you need to have the Steam SubSystem plugin installed. Check the tutorial section to see how it’s done in a few simple steps.