Technical Details
Features:
- Full environment scene included as well as an assets overview map
- Stylized models and materials
- 10 Building base (with interchangeable Materials)
- Modular windows and doors with variations
- Dirt and Puddle Decals
- 2 palm trees and 1 bush foliage
- 20 Ground meshes (Pre-Built floors, stairs, roads – Not fully modular)
- 19 Street props (Electric Post, Cables, Trash, Vendor Stalls, Billboards, ATM Machines, etc.)
- 5 Elevated Train track props (track, train, columns, & overpass)
- 11 signage props
- 24 Commercial/Store Props
- 18 Modular Church meshes (Columns, doors, trims, windows, decors, etc.)
- 5 Low Poly Buildings for background (with interchangeable Materials)
Number of Unique Meshes: 117
Collision: Yes, Auto Generated
Vertex Count: 4 – 3810
LODs: No (Except for the foliage)
Number of Materials and Material Instances: 59
Number of textures: 68
Texture Resolutions:
- 2024×2024 (37)
- 1024×1024 (24)
- 512×512 (7)
Supported Development Platforms: Windows (Should work on others, but not tested)
Additional Notes:
- The assets in this environment are not fully modular, especially the ground/flooring assets.
- No special Blueprint and procedural system used in this project.
- No specific grid snapping used in the environment production
- The water material used in the main scene belongs to Epic and is being used for demo purposes only.
THE END