Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size,Custom Color,Height etc..easy to use!!Dont need to understand NiagaraSystem!
17 type of Unique VFX material and 10 type of Unique VFX Niagara particle system.See if you can find out some keywords from the name of Character Status below .Maybe There are someone useful for Your Project.Name List :
Fire_Burn_Flame/Slime_Oil_Jelly/Speed_LiquidMetal_Meteor/Lava_Magma_Combust/Furious_Rage_Berserk/Electric_Charge_Lightning/Plague_Virus_Corrupt_Poison/Ice_Freeze_Frost/Rainbow_Fancy_Magical/DisIntegrate_Dissolve/Invisible_Cloak_Stealth/Jade_Glaze/Crystal/Pencil_Charcoal_Ink/Quartz/Petrify_Stony_Clay/SelfDissolve
Features:
- No matter what your UV layout look like, VFX Material always present Seamless!!
- There is a parameter called “_VfxMix” in VFX material,Just push it from 0 to 1 ,The Effect will appear gradually !!
- These VFX material Also can be used on Enviromental Object(static mesh) in the scene
- Foolproof Override parameters for Scalable Size,Custom Color,Duration etc..
- Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
- self Scalability(LOD)
- The name of VFX has keyword: “Attach” means this VFX Niagara system need to attach under a skeletal mesh.
- The Vfx called”Vfx_GpuAttachSlowSlime” and “Vfx_GpuAttachCombust”has volumetric feature.Thus You need turn On the Plugin : NiagaraFluids and Niagara Chaos.Notice: make chaos and fluid plugin activated first . then install the package.
Type of Emitters: CPU/GPU
Number of Unique Effects: 10
LODs: Yes
Number of Materials: 34
Number of Textures: 40
Number of Blueprints: 1
Number of Unique Meshes: 1
Supported Development Platforms:
Windows: Yes
Mac: Yes